Animation Maths

Prijs € 29,99

Uitverkocht

Ivo de Pauw, Bieke Masselis

Paperback | September 2016 |

Beoordeel dit boek als eerste!

Beschrijving

An accessible and practical guide to animation programming In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights in applicability. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths is accompanied by the website www.animationmaths.be which contains online support and useful downloads. 'Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, particularly through its interactive companion site.' Leo Storme (Pure Mathematics and Computer Algebra, UGent) 'With Animation Maths, Ivo De Pauw and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It's a true game developers toolkit.' Fries Carton (Guerrilla Games, Amsterdam)

Volledige beschrijving

Specificaties

Auteur
Ivo de Pauw, Bieke Masselis
Uitgever
Lannoo Campus
ISBN
9789401432047
Bindwijze
Paperback
Publicatiedatum
September 2016
Categorie
Studieboek
Taal
Engelstalig
Aantal Pagina's
336

Beschrijving

An accessible and practical guide to animation programming In effective animation programming, one must be able to rely on theoretical knowledge as well as research-based insights in applicability. This updated version of Animation Maths contains an overview of both. In addition to exploring collision detection, it also puts forward a discussion of programmable kinematics. These physics of motion, designed to complement programming, offer an invaluable tool in adding realism to games and animations. Furthermore, screen effects and image handling are taken to a professional level by a detailed outline of all the basic transformations. The uniqueness of this book lies in its calculus-free approach. In order to cover the basics of the discipline, Animation Maths contains a brief summary of the fundamentals in arithmetics, solving systems and trigonometry. Animation Maths is accompanied by the website www.animationmaths.be which contains online support and useful downloads. 'Animation Maths achieves a perfect balance between deductive mathematics and broad accessibility, particularly through its interactive companion site.' Leo Storme (Pure Mathematics and Computer Algebra, UGent) 'With Animation Maths, Ivo De Pauw and Bieke Masselis present motion related mathematical subjects, ranging from trigonometry to quaternions and kinematics in an understandable fashion. It's a true game developers toolkit.' Fries Carton (Guerrilla Games, Amsterdam)

Schrijf een recensie

Velden met een * zijn verplicht

Specificaties

Auteur
Ivo de Pauw, Bieke Masselis
Uitgever
Lannoo Campus
ISBN
9789401432047
Bindwijze
Paperback
Publicatiedatum
September 2016
Categorie
Studieboek
Taal
Engelstalig
Aantal Pagina's
336

Actuele bestsellers!

  • 22,99
  • 18,99
  • 24,99
  • 23,00
  • 15,00
  • 15,99
  • 18,99
  • 15,00
  • 23,99
  • 24,99